Logitech G512 X 98 Review: A Hybrid Mish-Mash
Logitech G512 X 98 Review: A Hybrid Mish-Mash
罗技 G512 X 98 评测:一场混合概念的“大杂烩”
WELL-BUILT. Responsive, tactile switches. 8,000-Hz polling. Extensive customization. TMR Switch compatibility. 优点: 做工扎实。响应迅速,段落感轴体。8,000Hz 轮询率。高度可定制。兼容 TMR 轴体。
TIRED. Hybrid switch concept is impractical. Complicated setup. Not as streamlined as a dedicated Hall effect keyboard. Only includes nine analog switches. Rubber rings don’t emulate tactile feel. Typing on mixed switches is unpleasant. Gimmicky design choices. 缺点: 混合轴体概念不切实际。设置复杂。不如专用的霍尔效应键盘精简。仅包含九个模拟轴。橡胶圈无法模拟真实的段落感。混合轴体的手感不佳。设计选择过于花哨。
We all remember the toys that tried to do too much. The RC car with flashing lights, wailing sirens, flip-out weapons, and a spring-loaded rocket launcher—you know the one. That’s how the Logitech G512 X feels to me. 我们都记得那些功能过剩的玩具。那种带有闪烁灯光、尖叫警笛、弹出式武器和弹簧发射器的遥控车——你懂的。这就是罗技 G512 X 给我的感觉。
This gaming keyboard tries to cram in so many features, and nearly all of them feel a bit half-baked. The number of features gets in the way of the overall design. It’s a mechanical keyboard, with optional analog switches, and the switches also have rings that make them tactile, and the keyboard has built-in tools to swap out your switches on the fly, and the switches are held in a little case on the back of the keyboard. 这款游戏键盘试图塞进太多的功能,而几乎所有功能都显得有些半成品。过多的功能反而阻碍了整体设计。它是一款机械键盘,带有可选的模拟轴,轴体上还有能产生段落感的橡胶圈,键盘内置了随时更换轴体的工具,甚至在键盘背面还有一个存放轴体的小盒子。
I can appreciate that this keyboard is attempting solve a problem that plagues analog keyboards, but its solution ends up creating just as many new problems. 我能理解这款键盘试图解决困扰模拟键盘的问题,但它的解决方案最终却带来了同样多的新问题。
Confused Concept
令人困惑的概念
The Logitech G512 X 98 isn’t a standard gaming keyboard. It’s a very pretty, stylish keyboard in its own right, with options for white or black with blue accents—but what makes it unique is all under the hood. As Logitech puts it, the idea here is to keep the speed of analog switches with the feel of mechanical switches. The largest limitation of analog switches, as seen in Hall effect keyboards, is that they are almost always linear, meaning there’s no tactile bump to tell you when a key has triggered. Because the actuation distance of an analog switch can be freely adjusted, simply having a static tactile bump can create a mismatch between the “feeling” of an input and the actual input. Inaccuracy defeats the whole point of a keyboard like this. 罗技 G512 X 98 并非一款标准的电竞键盘。它本身是一款非常漂亮、时尚的键盘,提供带有蓝色点缀的白色或黑色版本——但它独特之处在于其内部构造。正如罗技所言,其理念是在保持模拟轴速度的同时,兼顾机械轴的手感。模拟轴(如霍尔效应键盘中所见)最大的局限性在于它们几乎总是线性的,这意味着没有段落感来告诉你按键何时触发。由于模拟轴的触发距离可以自由调节,单纯设置一个静态的段落感会导致输入“感觉”与实际输入之间产生偏差。这种不准确性违背了此类键盘的初衷。
Logitech’s solution is a hybrid keyboard: Every key has the physical hot-swap socket to accept a mechanical switch, while some also have the sensor for an analog switch. Rather than a Hall effect analog switch, Logitech is using tunneling magnetoresistance (TMR) switches, which use magnets to achieve even higher precision. This means, for any of the dual-purpose keys, you can freely swap between a non-customizable mechanical switch with tactile feedback, and a customizable analog switch without tactile feedback. 罗技的解决方案是一款混合键盘:每个按键都有物理热插拔插槽以支持机械轴,而部分按键还配备了模拟轴传感器。罗技没有使用霍尔效应模拟轴,而是采用了隧道磁阻 (TMR) 轴,利用磁铁实现更高的精度。这意味着对于任何双用途按键,你都可以自由切换:一种是带有段落反馈但不可定制的机械轴,另一种是无段落反馈但可定制的模拟轴。
But that’s not all. If you also want your TMR switches to also have a tactile response, there’s a solution for that too: The G512 X 98 also includes a handful of small rubber rings that go between the keycap and the switch to create a faux tactile bump. When you install this ring and press a key, the keyboard (in theory) detects them and automatically adjusts the actuation point of the switch to match. This can be used to create two distinct inputs with one switch: one before the ring, and the second after it. But these rings feel nothing like a traditional tactile bump. Instead, they function more like a stopper. You can press farther once you’ve reached the ring, but the stiffness means it doesn’t create much physical feedback when pressed. It feels like you’re pushing your finger against dense rubber. 但这还不是全部。如果你希望 TMR 轴也具备段落反馈,也有解决方案:G512 X 98 附带了一些小橡胶圈,安装在键帽和轴体之间以模拟段落感。当你安装这个橡胶圈并按下按键时,键盘(理论上)会检测到它并自动调整轴体的触发点以匹配。这可以实现一个轴体产生两个不同的输入:一个在橡胶圈之前,另一个在之后。但这些橡胶圈的手感与传统的段落感完全不同。它们更像是限位器。当你按到橡胶圈时可以继续下压,但由于其硬度,按压时并没有太多的物理反馈。感觉就像是在用手指按压致密的橡胶。
When it comes to the mechanical switches themselves, you have the option for either linear or tactile, and the unit I received came with tactile switches. They’re comparable to a Cherry MX Brown, with a longer, rounded tactile bump that starts at the very top of the keypress, and a significant amount of travel distance after the bump. The entire keypress is fairly smooth, and the bump is somewhat pronounced without being aggressive or fatiguing. These are some of the better-feeling switches I’ve tested from a gaming-focused manufacturer, though they hardly stand out compared to enthusiast-focused tactile switches with a more distinct bump. They ultimately feel like a neutral middle ground that will be usable for a large number of users with different preferences. 谈到机械轴本身,你可以选择线性轴或段落轴,我收到的版本是段落轴。它们类似于 Cherry MX 茶轴,具有较长且圆润的段落感,从按键行程的最顶端开始,段落之后还有相当长的行程。整个按压过程相当顺滑,段落感明显但并不突兀或令人疲劳。这是我测试过的游戏外设厂商中手感较好的轴体之一,尽管与那些段落感更鲜明的发烧级轴体相比,它们并不出众。最终,它们感觉像是一个中性的折中方案,适合大量不同偏好的用户。
The sound is nothing to write home about, being neither extraordinary or offensive. Each keypress, with a slight top-end, muted mid-ranges, and very little in the low end. The most significant sound after the switch has been released, when it impacts the top housing of the switch. Nearly all of the stabilizers rattle to some degree, with the backspace key being the most significant. I would realistically compare the sound of these switches to older Cherry MX switches, but lower: Both have a similar tone that is palatable without having significant focus on acoustics. 声音方面乏善可陈,既不惊艳也不刺耳。每次按键都有轻微的高频声,中频被抑制,低频几乎没有。最明显的声音出现在轴体回弹时,撞击轴体上盖的声音。几乎所有的卫星轴都有一定程度的晃动,退格键最为明显。我倾向于将这些轴体的声音比作老款 Cherry MX 轴,但音调更低:两者音色相似,听感尚可,但在声学表现上并没有特别的追求。
Underneath the keycaps, the plate has a purple carbon fiber-like print on it. Despite this, it appears to be made from thick ABS plastic. This creates a fairly stiff typing feel, with a reasonable amount of flexibility for typing. 键帽下方,定位板上印有紫色的碳纤维纹理。尽管如此,它看起来似乎是由厚实的 ABS 塑料制成的。这带来了一种相当硬朗的打字手感,同时在打字时具有适度的弹性。
While nothing special in any single metric, I like these switches. They’re comfortable, sound good, and provide enough feedback to be responsive when typing. Keystrokes are smooth, and they snap back quickly when released. I tested them in a few rounds of Counter-Strike 2, and found them to be as responsive as any other tactile switch. While you do lose a bit of speed from the added resistance of a tactile bump, this also provides a better sense of when the switch actually registers an input. 虽然在任何单一指标上都没有特别之处,但我还是喜欢这些轴体。它们舒适、声音悦耳,并提供足够的反馈以确保打字时的响应速度。按键顺滑,回弹迅速。我在几局《反恐精英 2》中进行了测试,发现它们的响应速度与其他段落轴一样出色。虽然段落感带来的额外阻力会损失一点速度,但这也能让你更清晰地感知到按键何时触发。