Github "Finish-Up-A-Thon" Challenge Winner Announcement Delayed & General Challenge Timeline Updates

GitHub “Finish-Up-A-Thon” Challenge Winner Announcement Delayed & General Challenge Timeline Updates

GitHub “Finish-Up-A-Thon” 挑战赛获奖名单公布延期及挑战赛时间表更新

Hey all, we have a quick update for everyone who participated in the GitHub “Finish-Up-A-Thon” Challenge, followed by a more general challenge timeline change. 大家好,我们为所有参加 GitHub “Finish-Up-A-Thon” 挑战赛的选手带来了一个简短的更新,随后是关于挑战赛时间表的整体调整说明。

First off — wow. Our recent challenges have really taken off, and the “Finish-Up-A-Thon” was no exception. The quality and volume of submissions have been incredible (we received over 500 submissions!), and we want to make sure our judges have the time to give every entry the thoughtful review it deserves. As a result, we’re pushing the winner announcement back to June 25. Thank you so much for your patience, and for putting so much heart into your builds. We can’t wait to share the results! 首先,真的太棒了。我们近期的挑战赛反响热烈,“Finish-Up-A-Thon” 也不例外。提交作品的质量和数量都令人惊叹(我们收到了超过 500 份作品!),我们希望确保评委们有足够的时间对每一份作品进行细致的评审。因此,我们将获奖名单的公布时间推迟至 6 月 25 日。非常感谢大家的耐心等待,以及在作品中所倾注的心血。我们迫不及待地想与大家分享结果!

Second, we know we’ve been updating the timelines for quite a few challenges. Here’s our latest winner announcement timeline for those of you who have participated in the last few: 其次,我们知道近期调整了不少挑战赛的时间表。以下是近期参与挑战赛的获奖名单公布时间表:

  • Google I/O 2026 Writing Challenge: June 11
  • Google I/O 2026 写作挑战赛:6 月 11 日
  • Gemma 4 Challenge: June 18
  • Gemma 4 挑战赛:6 月 18 日
  • Hermes Agent Challenge: June 18
  • Hermes Agent 挑战赛:6 月 18 日
  • GitHub “Finish-Up-A-Thon” Challenge: June 25
  • GitHub “Finish-Up-A-Thon” 挑战赛:6 月 25 日
  • June Solstice Game Jam: July 9
  • 六月夏至游戏创作赛 (June Solstice Game Jam):7 月 9 日

Finally, we will be increasing the standard judging period for our challenges moving forward. Previously, we strived to select final challenge winners the week after submissions are due, but given our current pace of participation, we are now giving ourselves at least two full weeks so we don’t run into these bottlenecks the future. Thanks again for your participation. This is one of the best problems we could ever dream of having! 最后,未来我们将延长挑战赛的标准评审周期。此前,我们力求在提交截止后的一周内选出最终获胜者,但鉴于目前的参与规模,我们现在将预留至少两周的完整时间,以避免未来再次出现此类进度瓶颈。再次感谢大家的参与。这是我们梦寐以求的“甜蜜烦恼”!

In the meantime, consider joining our game challenge — it’s been a while since we’ve gotten to host one of these 😄 Join the June Solstice Game Jam: $1,000 in prizes! Themes of Pride, Juneteenth, and Alan Turing. 与此同时,欢迎参加我们的游戏挑战赛——我们已经很久没有举办此类活动了 😄 加入六月夏至游戏创作赛:赢取 1,000 美元奖金!主题包括“骄傲月 (Pride)”、“六月节 (Juneteenth)”和“艾伦·图灵 (Alan Turing)”。

Happy coding! 💙 祝编程愉快!💙