UzWordnet and Generative AI for Learning Uzbek by Game Playing
UzWordnet and Generative AI for Learning Uzbek by Game Playing
UzWordnet 与生成式 AI:通过游戏学习乌兹别克语
Title: UzWordnet and Generative AI for Learning Uzbek by Game Playing 标题: UzWordnet 与生成式 AI:通过游戏学习乌兹别克语
Authors: Alessandro Agostini, Saydobid Khusanov, Mirkamol Mirkamilov 作者: Alessandro Agostini, Saydobid Khusanov, Mirkamol Mirkamilov
Abstract: This paper presents an educational system architecture that enables learners to practice the Uzbek language through game-playing. The architecture integrates UzWordnet and the largest currently available orthographic dictionary for Uzbek as core lexical resources, together with generative AI as a fundamental component for learning support. 摘要: 本文提出了一种教育系统架构,使学习者能够通过游戏练习乌兹别克语。该架构整合了 UzWordnet 和目前可用的最大的乌兹别克语正字法词典作为核心词汇资源,并将生成式 AI 作为学习支持的基础组件。
We design four educational games to facilitate Uzbek language learning and propose a game-based methodology for improving UzWordnet as a direct by-product of game dynamics. Our approach combines game design and lexical resources to address objectives that are at the same time educational (language learning) and lexical (improvement and enrichment of a lexical resource). 我们设计了四款教育游戏以促进乌兹别克语学习,并提出了一种基于游戏的方法论,将 UzWordnet 的改进作为游戏动态的直接副产品。我们的方法结合了游戏设计和词汇资源,旨在同时实现教育(语言学习)和词汇(词汇资源的改进与丰富)目标。
Subjects: Computation and Language (cs.CL); Human-Computer Interaction (cs.HC); Software Engineering (cs.SE) 学科: 计算与语言 (cs.CL);人机交互 (cs.HC);软件工程 (cs.SE)
Cite as: arXiv:2607.14104 [cs.CL] 引用格式: arXiv:2607.14104 [cs.CL]