Live now: Ross Scott discusses the Stop Killing Games movement
Live now: Ross Scott discusses the Stop Killing Games movement
直播进行中:Ross Scott 探讨“停止扼杀游戏”运动
By now, any serious gamer is familiar with a favorite title becoming unplayable after a centralized online server gets shut down, or being unable to purchase and download a digitally delisted, critically acclaimed title from yesteryear. Can anything be done about this video game preservation problem? To help answer that question, we’ll be hosting a live conversation with Ross Scott, the founder of the Stop Killing Games campaign, on August 11 at 2:30 pm ET as part of the Ars Live series. As Ars’ Senior Gaming Editor, I’ve documented countless examples of once vibrant games being left for dead by their creators.
对于任何资深玩家来说,当心爱的游戏因中心化在线服务器关闭而无法游玩,或者无法购买和下载那些曾经备受好评却被数字下架的经典老游戏,这种经历想必并不陌生。针对这一电子游戏保存问题,我们能做些什么吗?为了解答这个问题,作为 Ars Live 系列节目的一部分,我们将于美东时间 8 月 11 日下午 2:30 举办一场与“停止扼杀游戏”(Stop Killing Games)运动创始人 Ross Scott 的直播对话。作为 Ars 的资深游戏编辑,我记录了无数曾经充满活力的游戏被其创作者“弃之不顾”的案例。
Scott founded the Stop Killing Games movement in 2024 after Ubisoft decided to shut down the servers for The Crew. Since then, he’s helped gather millions of gamers’ signatures on government petitions demanding legislative action to provide some form of perpetual access for games people purchase—either via continuing centralized server support or an option for players to maintain their own servers. The movement has already led to an official parliamentary debate and response from the European Commission and proposed legislation that is working its way through the California legislature.
2024 年,在育碧(Ubisoft)决定关闭《飙酷车神》(The Crew)服务器后,Scott 发起了“停止扼杀游戏”运动。自那时起,他已协助收集了数百万玩家在政府请愿书上的签名,要求通过立法行动,确保人们购买的游戏能够获得某种形式的永久访问权——无论是通过持续的中心化服务器支持,还是为玩家提供维护自有服务器的选项。该运动已经促成了官方的议会辩论、欧盟委员会的回应,以及目前正在加州立法机构审议的相关提案。
I’ll be talking to Scott about how the movement came together, what’s animating gamers’ interest in long-term game preservation, and whether or not this problem can really be legislated away. We’ll also discuss how recent moves like Sony’s decision to stop selling PlayStation discs are impacting the debate over long-term game access. Please join us for what should be a lively conversation.
我将与 Scott 探讨这场运动是如何凝聚起来的,是什么激发了玩家对长期游戏保存的兴趣,以及这个问题是否真的可以通过立法来解决。我们还将讨论索尼(Sony)决定停止销售 PlayStation 光盘等近期举措,是如何影响关于长期游戏访问权的辩论的。欢迎加入我们,这将是一场精彩的对话。