Riot is ending development on its League of Legends fighting game

Riot is ending development on its League of Legends fighting game

Riot 宣布停止开发《英雄联盟》格斗游戏

Riot Games is already winding down work on 2XKO, the free-to-play League of Legends fighting game, less than a year after its initial launch. Riot says “active development” will conclude at the end of 2026 because the company hasn’t “seen enough players stick with the game to get to a path toward sustainability.” Servers will stay online “beyond 2026,” and Riot is unlocking all playable characters and refunding money spent on the game.

Riot Games 已经在着手缩减《2XKO》的开发工作。这款免费的《英雄联盟》格斗游戏在正式发布不到一年后就面临这一局面。Riot 表示,“主动开发”将于 2026 年底结束,原因是公司“没有看到足够的玩家留存,无法实现可持续发展”。服务器将在“2026 年之后”继续保持在线,同时 Riot 将解锁所有可玩角色,并退还玩家在游戏中花费的资金。

2XKO launched in an early access beta on PC in October 2025 and hit PS5 and Xbox Series X / S in January. But shortly after, Riot announced it would be cutting staff working on the game, saying at the time that “overall momentum hasn’t reached the level needed to support a team of this size long term.”

《2XKO》于 2025 年 10 月在 PC 上开启抢先体验测试,并于 1 月登陆 PS5 和 Xbox Series X / S 平台。但不久之后,Riot 就宣布将裁减该游戏的开发人员,当时公司表示“整体势头尚未达到长期支持如此规模团队所需的水平”。

It seems like things never turned a corner. Riot says in its Thursday announcement that it evaluated the game’s overall performance through the year, and while there were some bright spots with new character releases and competitive events, it wasn’t enough to keep the game going. “Even in these highlight moments, however, we saw no meaningful, sustained change in 2XKO’s trajectory; only a fraction of what it would take to trend toward sustainability,” Riot says. “Over time it became clear it would be impossible for us to continue actively developing the game as we are today.”

情况似乎从未好转。Riot 在周四的公告中表示,公司评估了该游戏全年的整体表现,尽管在新角色发布和竞技赛事方面有一些亮点,但仍不足以维持游戏的运营。“然而,即使在这些高光时刻,我们也未能在《2XKO》的发展轨迹中看到有意义且持续的改变;其表现距离实现可持续发展所需的目标还差得很远,”Riot 说道,“随着时间的推移,我们清楚地意识到,以目前的方式继续积极开发这款游戏已是不可能的。”

Riot says it would have continued development if “we saw any viable future,” but notes that “2XKO costs us substantially more to operate than it brings in, and engagement has stayed relatively flat despite our larger updates.”

Riot 表示,如果“看到任何可行的未来”,他们本会继续开发,但同时也指出:“《2XKO》的运营成本远高于其带来的收益,尽管我们进行了大规模更新,但玩家参与度依然相对平淡。”

2XKO is just the latest big live service bet that hasn’t panned out. Just this week, Bloomberg reported that Sony is stripping live service elements from its in-development multiplayer Horizon title. Highguard, following its closing announcement at December’s Game Awards, permanently shut down less than two months after launch. Earlier this year, Remedy announced a final major update for FBC: Firebreak, its live service shooter set in the Control universe — though like Riot’s plan for 2XKO, Remedy has chosen to keep Firebreak online. Even Fortnite isn’t immune to problems, as developer Epic Games laid off staff in March following a “downturn in Fortnite engagement.”

《2XKO》只是近期又一个未能成功的“大型实时服务游戏”赌注。就在本周,彭博社报道称,索尼正在从其开发中的多人《地平线》游戏中剥离实时服务元素。Highguard 在 12 月的游戏大奖颁奖典礼上宣布关闭后,在发布不到两个月的时间里永久停服。今年早些时候,Remedy 宣布为其设定在《控制》宇宙中的实时服务射击游戏《FBC: Firebreak》进行最后一次重大更新——不过与 Riot 对《2XKO》的计划一样,Remedy 选择让《Firebreak》保持在线。即便是《堡垒之夜》也未能幸免,开发商 Epic Games 在 3 月份因“《堡垒之夜》参与度下滑”而进行了裁员。