Google tells Android app developers to cool it on memory use, or else
Google tells Android app developers to cool it on memory use, or else
谷歌警告安卓开发者:必须限制内存占用,否则后果自负
RAMaggedon is coming for software now. “内存末日”(RAMaggedon)现在也波及到了软件领域。
Google will start policing memory-hungry Android apps as a direct response to the RAM crisis. Spotted by TechCrunch, the company yesterday published a memo addressing the Play Store’s role in enforcing new memory-usage restrictions. The post emphasizes the importance of meeting new memory usage limits for apps, in order “to help developers navigate industry-wide hardware constraints and Android’s broader memory limits,” it says. And failing to meet the new memory restrictions will come with consequences. 为了应对内存危机,谷歌将开始监管那些过度消耗内存的安卓应用。据 TechCrunch 报道,谷歌昨日发布了一份备忘录,阐述了 Play 商店在执行新内存使用限制方面的作用。文中强调,应用必须遵守新的内存限制,以“帮助开发者应对全行业的硬件制约以及安卓系统更广泛的内存限制”。如果无法满足这些新的内存限制,将会面临相应的后果。
The memory limitations were first introduced with Android 17, appearing first on Pixel phones. It’s probably no coincidence that the base configurations of the Pixel 11 Pro and 11 Pro XL come with less RAM than last year’s models. As Android 17 rolls out to the wider ecosystem, Google warns developers that they’ll need to play nice with a much bigger range of devices: “Over the coming year, an increasing number of manufacturers will leverage the Android per-app memory limits across their portfolio of device RAM configurations from 4GB to 16GB+ devices.” 这些内存限制最早随 Android 17 引入,并首先在 Pixel 手机上亮相。Pixel 11 Pro 和 11 Pro XL 的基础配置内存比去年机型更小,这恐怕并非巧合。随着 Android 17 向更广泛的生态系统推广,谷歌警告开发者,他们需要适配更多种类的设备:“在未来一年里,越来越多的制造商将在其 4GB 到 16GB+ 内存配置的设备组合中,利用安卓系统的单应用内存限制功能。”
Google has a pretty clear directive if apps misbehave: “If your app exceeds these limits, it will be slowed down and may be terminated.” But yesterday’s post hints at even bigger… ramifications (I’m so sorry): “Apps and games that do not meet these thresholds may see reduced app visibility and publishing capabilities on Google Play. Additional details will be provided later this year.” Google says it will start enforcing the memory limits in February 2027, so app makers have some time to figure it out, but dang. That’s potentially pretty serious. 对于表现不佳的应用,谷歌的指令非常明确:“如果你的应用超过了这些限制,它将被降速,并可能被强制终止。”但昨天的文章暗示了更严重的……后果(抱歉,我用了双关语): “未能达到这些阈值的应用和游戏,可能会在 Google Play 上面临可见度降低和发布能力受限的问题。更多细节将在今年晚些时候公布。” 谷歌表示将于 2027 年 2 月开始强制执行这些内存限制,因此开发者还有时间进行调整,但这确实相当严厉。
The memory shortage has had a well-documented impact on hardware, and it seems that it’s time for software developers to feel the squeeze, too. And Google isn’t playing around — it seems to be putting some real teeth behind its new memory policies. 内存短缺对硬件的影响已有目共睹,现在看来,软件开发者也到了感受压力的时候了。谷歌这次并非虚张声势——它似乎正在为这项新的内存政策赋予真正的执行力度。