Sony isn’t phasing out discs quite as quickly as we thought

Sony isn’t phasing out discs quite as quickly as we thought

索尼淘汰光盘的速度并没有我们想象中那么快

Sony’s last discmaking plant is reportedly decreasing production by 10 percent, not 90. 据报道,索尼最后一家光盘制造工厂的产量将减少 10%,而非此前传闻的 90%。

Sony isn’t backing away from its decision to kill the video game disc in January 2028. But Sony isn’t shutting down production as quickly as we thought, either. Two months after reports that Sony’s last discmaking plant was already being repurposed, the company’s discmaking division now says that one widely reported detail was wrong. 索尼并没有改变其在 2028 年 1 月彻底淘汰游戏光盘的决定。但索尼停止生产的速度也没有我们想象中那么快。在有关索尼最后一家光盘制造工厂已被改作他用的报道传出两个月后,该公司光盘制造部门现表示,此前广为流传的一个细节有误。

Originally, it sounded like the division’s president said the Thalgau plant would produce 90 percent fewer discs in 2028 — but the reality is it will only produce 10 percent fewer discs in 2028, an unnamed Sony DADC spokesperson told Game journalist Brian Crecente. 一位不愿透露姓名的索尼 DADC 发言人告诉游戏记者 Brian Crecente,最初该部门总裁的言论听起来像是 Thalgau 工厂在 2028 年的产量将减少 90%,但事实是 2028 年的产量仅会减少 10%。

“To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” the spokesperson said. 该发言人表示:“为了澄清并避免任何误导性信息:Dietmar 在那份声明中预计的是总体产品产量下降 10%,而不是下降到仅剩 10%。”

Sony DADC did not respond to The Verge’s fact-check request, including our question about whether the division is still restructuring and retraining every single one of the plant’s 300 employees to work on microlenses instead of discs, as ORF Austria reported in July. It wouldn’t tell Crecente any more details, either. 索尼 DADC 并未回应 The Verge 的事实核查请求,包括我们询问该部门是否仍在进行重组,并对工厂全部 300 名员工进行再培训,使其转而从事微透镜(microlenses)而非光盘生产(正如奥地利 ORF 7 月份所报道的那样)。他们也没有向 Crecente 透露更多细节。

One reason that the discmaking plant might take longer to transition: Even if Sony won’t produce brand-new games on disc after the January 2028 cutoff, the company will continue to let publishers “place re-orders for existing PlayStation disc games.” 光盘制造工厂转型可能需要更长时间的一个原因是:即使索尼在 2028 年 1 月截止日期后不再生产全新的光盘版游戏,该公司仍将允许发行商“对现有的 PlayStation 光盘游戏进行补货下单”。

Even if PlayStation discs stick around longer than we thought, the future isn’t looking good for the concept of video game ownership. Several major game publishers are conspicuously missing from Microsoft’s disc-to-digital initiative, and Sony keeps giving gamers reason to believe it doesn’t respect the idea of ownership at all. 即便 PlayStation 光盘的留存时间比我们预想的要长,但“电子游戏所有权”这一概念的未来依然不容乐观。几家大型游戏发行商明显缺席了微软的“光盘转数字版”计划,而索尼也一直在让玩家有理由相信,它根本不尊重“所有权”这一理念。

Most recently, Sony made the breathtakingly blunt legal argument that “reasonable consumers” couldn’t possibly believe they own a game after they buy it — because if they truly owned a game, how could multiple copies exist at a time? 最近,索尼提出了一个令人震惊且直白的法律论点,称“理性的消费者”不可能认为他们在购买游戏后就拥有了该游戏——因为如果他们真的拥有游戏,怎么可能同时存在多个副本呢?