List of references on Sony websites to players "owning" their digital games
List of references on Sony websites to players “owning” their digital games
关于索尼网站上提及玩家“拥有”数字游戏的相关参考列表
From Consumer Rights Wiki: Four California PlayStation buyers who each spent hundreds of dollars on digital goods over the past few years say they received only a limited, revocable license rather than ownership, and paid more than they otherwise would have.[1] 根据消费者权益维基(Consumer Rights Wiki)的消息:四名加利福尼亚州的 PlayStation 用户在过去几年中花费数百美元购买数字商品,他们表示自己获得的仅是有限且可撤销的许可,而非所有权,且为此支付了高于预期的费用。[1]
The complaint alleges the PlayStation Store advertises digital games with ownership language such as “Buy Now” & “Confirm Purchase,” and that the brief license disclosure above the “Confirm Purchase” button appears in comparatively small, unhighlighted text, short of the clear and conspicuous disclosure California law requires.[1] 诉状称,PlayStation Store 在宣传数字游戏时使用了诸如“立即购买”(Buy Now)和“确认购买”(Confirm Purchase)等暗示所有权的措辞;此外,“确认购买”按钮上方的简短许可披露信息字体较小且未加高亮,未能达到加州法律所要求的清晰且显著的披露标准。[1]
On June 18, 2026, Andrew Garcia, Edward Heycock, Jason Mendoza & John Salinas sued Sony Interactive Entertainment, LLC in the U.S. District Court for the Northern District of California, Case No. 3:26-cv-06016, alleging the storefront’s checkout language violates California’s digital-goods transparency law.[1][2] 2026年6月18日,Andrew Garcia、Edward Heycock、Jason Mendoza 和 John Salinas 在美国加利福尼亚北区联邦地区法院起诉索尼互动娱乐有限公司(Sony Interactive Entertainment, LLC),案件编号为 3:26-cv-06016,指控该商店的结账用语违反了加州的数字商品透明度法案。[1][2]
On August 21, 2026, Sony moved to compel individual arbitration under the PlayStation Terms of Service and, in the alternative, to dismiss the complaint with prejudice.[3][4] Under a heading reading “Reasonable Consumers Would Not Be Misled,” Sony argued that it is not plausible that reasonable consumers believed they were obtaining ownership of a digital game.[3] The case remains active, with a hearing scheduled for October 1, 2026.[5][3] 2026年8月21日,索尼根据《PlayStation 服务条款》申请强制进行个人仲裁,并要求驳回该诉讼且不得再次起诉。[3][4] 在题为“理性消费者不会被误导”的章节中,索尼辩称,理性消费者认为自己获得了数字游戏所有权是不合理的。[3] 目前该案件仍在审理中,听证会定于2026年10月1日举行。[5][3]
Background
背景
The complaint alleges the PlayStation Store markets digital games to shoppers with ownership language.[1] When a consumer proceeds to checkout, the store displays a confirmation screen with a button labeled “Confirm Purchase,” and selecting it finalizes the transaction & charges the payment method.[1] Above that button, PlayStation includes a brief disclosure referencing the Software Product License Agreement, stating that the consumer’s purchase of the digital product amounts to a license subject to that agreement.[1] 诉状称,PlayStation Store 在向消费者推销数字游戏时使用了所有权相关的措辞。[1] 当消费者进入结账页面时,商店会显示一个带有“确认购买”按钮的确认界面,点击该按钮即完成交易并扣款。[1] 在该按钮上方,PlayStation 包含了一段简短的披露信息,引用了《软件产品许可协议》,声明消费者购买数字产品仅等同于获得受该协议约束的许可。[1]
The complaint says the disclosure appears in comparatively small text relative to other portions of the interface & is not visually highlighted or otherwise designed to draw the consumer’s attention.[1] The transaction grants a limited, non-exclusive, revocable license governed by Sony’s Software Product License Agreement, which the complaint says “expressly provides that the software is ‘licensed to you, not sold.’”[1] 诉状指出,该披露信息相对于界面其他部分而言字体较小,且未在视觉上进行高亮处理,也未采取其他旨在引起消费者注意的设计。[1] 该交易授予的是一种受索尼《软件产品许可协议》管辖的有限、非排他性且可撤销的许可,诉状称该协议“明确规定软件是‘许可给您使用,而非出售’”。[1]
What the buyer sees against what the buyer receives
买家所见与实际所得对比
| At checkout | What the transaction conveys |
|---|---|
| 结账时 | 交易实际传达的内容 |
| Buttons labeled “Buy Now” & “Confirm Purchase”[1] | A limited, non-exclusive, revocable license, “licensed to you, not sold”[1] |
| 标有“立即购买”和“确认购买”的按钮[1] | 一种有限、非排他性、可撤销的许可,“许可给您使用,而非出售”[1] |
| Full purchase price charged to the payment method[1] | No right to rent, sublicense, copy, reverse engineer, or transfer, with access tied to the platform’s continued availability[1] |
| 全额购买价格从支付方式中扣除[1] | 无权出租、转授权、复制、反向工程或转让,且访问权限取决于平台的持续可用性[1] |
KitGuru, reporting on Sony’s fiscal earnings report as collated by Push Square, said 85% of game sales in the quarter ending March 31, 2026 were digital, with 15% physical.[6] On July 1, 2026, Sony announced it would end physical disc production for new PlayStation games starting January 2028, moving new releases to digital distribution.[7] Fortune noted that Sony once championed the sharing of physical media and now argues that customers do not own the digital games they purchase.[8] 据 KitGuru 援引 Push Square 整理的索尼财报显示,截至2026年3月31日的季度中,85%的游戏销售额来自数字版,15%来自实体版。[6] 2026年7月1日,索尼宣布将从2028年1月起停止生产新的 PlayStation 实体光盘游戏,将新发布的游戏全面转向数字发行。[7] 《财富》杂志指出,索尼曾一度支持实体媒体的共享,如今却辩称客户并不拥有他们购买的数字游戏。[8]
Class action complaint
集体诉讼诉状
The complaint alleges that the four named plaintiffs are California residents who have each spent hundreds of dollars on PlayStation digital goods over the past few years.[1] Each plaintiff states he was not aware the games were only a revocable license, and that the belief he was buying ownership led him to pay more than he otherwise would have.[1] 诉状称,四名原告均为加州居民,过去几年中每人都在 PlayStation 数字商品上花费了数百美元。[1] 每位原告均表示,他们此前并不知道这些游戏仅是可撤销的许可,正是因为误以为自己购买的是所有权,才导致他们支付了高于预期的费用。[1]
The plaintiffs voluntarily dismissed Sony Corporation of America on August 20, one day before Sony’s motion, leaving Sony Interactive Entertainment, LLC as the sole defendant.[5] Filed by Noah Heinz & Albert Pak of Pak Heinz PLLC, the complaint brings three counts.[1] 原告于8月20日(即索尼提交动议的前一天)自愿撤销了对索尼美国公司(Sony Corporation of America)的起诉,索尼互动娱乐有限公司成为唯一被告。[5] 该诉状由 Pak Heinz PLLC 律师事务所的 Noah Heinz 和 Albert Pak 提交,共包含三项指控。[1]
Count I alleges a violation of California Business and Professions Code § 17500.6, the operative section of AB 2426.[1][9] Count II alleges a violation of California’s False Advertising Law, Cal. Bus. & Prof. Code § 17500 et seq. Count III alleges a violation of the California Consumer Legal Remedies Act, Cal. Civ. Code § 1750 et seq., citing subsections 1770(a)(5), (a)(9) & (a)(14).[1] 第一项指控涉及违反《加州商业和职业法典》第 17500.6 条(即 AB 2426 法案的执行条款)。[1][9] 第二项指控涉及违反《加州虚假广告法》(Cal. Bus. & Prof. Code § 1750 et seq.)。第三项指控涉及违反《加州消费者法律救济法》(Cal. Civ. Code § 1750 et seq.),引用了第 1770(a)(5)、(a)(9) 和 (a)(14) 款。[1]
The proposed class covers California residents who purchased digital video games through the PlayStation Store after § 17500.6’s effective date, who saw representations such as “Buy,” “Buy Now,” or “Confirm Purchase,” but who received only a revocable license to a digital good.[1] The complaint invokes federal jurisdiction under the Class Action Fairness Act, stating the aggregate amount in controversy exceeds $5,000,000.[1] 拟议的集体诉讼涵盖了在第 17500.6 条生效后通过 PlayStation Store 购买数字视频游戏、看到了“购买”、“立即购买”或“确认购买”等表述,但实际仅获得数字商品可撤销许可的加州居民。[1] 诉状根据《集体诉讼公平法》援引联邦管辖权,称争议总金额超过 500 万美元。[1]
The prayer for relief seeks actual damages, restitution & disgorgement of Sony’s revenues from the practice, statutory & actual damages under Cal. Civ. Code § 1780(a), an injunction prohibiting Sony from resuming its unlawful practices, and reasonable attorneys’ fees & costs.[1] 诉讼请求包括实际损害赔偿、退款及追缴索尼通过该行为获得的收入、根据《加州民法典》第 1780(a) 条规定的法定及实际损害赔偿、禁止索尼继续从事非法行为的禁令,以及合理的律师费和诉讼费用。[1]