Roblox is making it easier to build games with AI — and play them outside Roblox

Roblox is making it easier to build games with AI — and play them outside Roblox

Roblox 正在通过 AI 简化游戏开发,并支持在平台外运行游戏

At its annual Roblox Developer Conference (RDC), the company behind the popular gaming platform announced several new features, including new game-creation tools, expanded NPC (non-player character) capabilities, and the ability to make games available across platforms, including the web. The company is also launching a dedicated Roblox Card and Roblox Wallet for creators. 在年度 Roblox 开发者大会(RDC)上,这家热门游戏平台背后的公司宣布了多项新功能,包括全新的游戏创作工具、扩展的 NPC(非玩家角色)功能,以及让游戏能够跨平台(包括网页端)运行的能力。此外,该公司还为创作者推出了专属的 Roblox 卡和 Roblox 钱包。

In addition, Roblox is rolling out its generative AI game creation more broadly. First announced in July, the feature called “Build” lets Roblox users create games using natural language prompts. Initially, it was available only in New Zealand. Now the company is expanding it to Serbia and Singapore. Build is also gaining desktop access for big-screen creation, a new asset library, and iterative control. Later this year, it will also get a new prompt-based scene-generation feature, which will extend to Roblox Studio. 此外,Roblox 正在更广泛地推广其生成式 AI 游戏创作功能。该功能名为“Build”,于今年 7 月首次发布,允许 Roblox 用户通过自然语言提示词来创建游戏。最初该功能仅在新西兰可用,现在公司正将其扩展至塞尔维亚和新加坡。Build 功能还增加了桌面端支持以实现大屏创作,并引入了新的资源库和迭代控制功能。今年晚些时候,它还将获得基于提示词的场景生成功能,并扩展至 Roblox Studio。

The gaming platform is making sure that all these newly created games are available to play in more places. The company said creators will soon be able to make their games available as separate apps on mobile, PC, and consoles, with Roblox being the game engine behind that. By year-end, players will be able to join a game in-browser through a link. The announcements indicate Roblox is now focused not only on bringing people to Roblox, but also on expanding the reach of what developers build, while also making building easier and more accessible. 该游戏平台正致力于确保所有这些新创作的游戏能在更多地方运行。公司表示,创作者很快就能将他们的游戏作为独立的应用程序在移动端、PC 端和主机端发布,而 Roblox 将作为其背后的游戏引擎。到今年年底,玩家将能够通过链接直接在浏览器中加入游戏。这些公告表明,Roblox 目前不仅专注于吸引用户进入其平台,还在致力于扩大开发者作品的影响力,同时让创作过程变得更加简单和易于上手。

Besides the new creation tools, the company is adding new capabilities to NPCs, including ones that can playtest a game, later this year. Creators will also be able to add an offline mode in their games, allowing people to continue playing when they’re in an area with a weak network connection. In addition, players will get a new Friends chat tab that moves across the game with them, with voice typing support. Meanwhile, an improved discovery algorithm will suggest shorter-format games to younger users and games with a longer playtime to older users. 除了新的创作工具外,公司还将在今年晚些时候为 NPC 增加新功能,包括能够进行游戏测试的 NPC。创作者还可以在游戏中添加离线模式,让玩家在网络连接不佳的情况下也能继续游戏。此外,玩家将获得一个新的“好友聊天”标签页,它会随游戏进程同步,并支持语音输入。同时,改进后的发现算法将向年轻用户推荐短格式游戏,向年长用户推荐游戏时长更长的作品。

Through its game engine, Roblox is also debuting the ability to create 2D games with an orthographic camera, animated image containers, and direct sprite-sheet import for animation. It also added that within its Moments vertical feed, players can soon tap on any avatar in a clip and purchase items. 通过其游戏引擎,Roblox 还首次推出了创建 2D 游戏的功能,支持正交摄像机、动画图像容器以及直接导入精灵图表(sprite-sheet)进行动画制作。公司还补充道,在“Moments”垂直信息流中,玩家很快就能点击视频片段中的任何头像并购买相关物品。

Roblox said that since 2013, game makers have earned more than $5 billion on the platform, with earnings for the last 12 months reaching $1.7 billion. Now the company is launching financial products to let creators have different tools to use their earnings. First is a Roblox Wallet where creators can get paid in real money by the end of each business day. Users can also transfer their money to other bank accounts. The company is partnering with Airwallex to provide wallet services to U.S. users aged 18 and older, with plans for future global expansion. Roblox 表示,自 2013 年以来,游戏制作者在平台上的收入已超过 50 亿美元,过去 12 个月的收入达到了 17 亿美元。现在,公司正在推出金融产品,为创作者提供管理收入的多种工具。首先是 Roblox 钱包,创作者可以在每个工作日结束时以真实货币形式获得报酬。用户还可以将资金转账至其他银行账户。公司正与 Airwallex 合作,为 18 岁及以上的美国用户提供钱包服务,并计划未来向全球扩展。

The gaming service also teased a Roblox Card, launching next year, that would let users spend their earnings at places that accept the card. Roblox is looking to drum up engagement time on its platform and beyond. The company’s founder and CEO, David Baszucki, said that in the last quarter, players spent over 29 billion hours cumulatively across 180 countries. 该游戏服务还预告了将于明年推出的 Roblox 卡,允许用户在接受该卡的场所消费其收入。Roblox 正寻求提升其平台内外的用户参与时长。公司创始人兼首席执行官 David Baszucki 表示,在上一季度,全球 180 个国家的玩家累计在平台上花费了超过 290 亿小时。