Capcom is preparing for a ‘future where we create games together with AI’

Capcom is preparing for a ‘future where we create games together with AI’

卡普空正为“与 AI 共同开发游戏的未来”做准备

Capcom is preparing for a ‘future where we create games together with AI’. During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’ 卡普空正为“与 AI 共同开发游戏的未来”做准备。在关于 RE 引擎(RE Engine)未来的演示中,卡普空阐述了其将 AI 引入“开发工作流”的计划。

Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk, he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time-consuming. The solution, Ishida said, is “successfully integrating AI technology into development workflows.” 卡普空的游戏《Pragmata》或许探讨的是 AI 带来的恐怖,但在实际操作中,这家工作室似乎并不排斥这项技术。在“Capcom Open Conference RE: 2026”大会上,程序员石田聪(Satoshi Ishida)发表了一场标题冗长的演讲:“REX 项目的展望与未来:为下一代进一步进化 RE 引擎”。在演讲中,他列举了工作室在制作《生化危机》这类大规模游戏时所面临的挑战,即便是简单的任务也可能极其耗时。石田聪表示,解决方案在于“将 AI 技术成功整合到开发工作流中”。

Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to line up, though they definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine,” building towards “a future where we create games together with AI,” according to IGN’s translation. 卡普空此前曾表示,不会在游戏中使用 AI 生成的资产,而是专注于利用该技术提高开发效率。石田聪的言论似乎与此一致,尽管这无疑也为未来更广泛的应用留下了空间。据 IGN 翻译,他制定了一项计划,旨在缓慢且渐进地将 RE 引擎转变为一个“AI 生成游戏引擎”,并朝着“与 AI 共同开发游戏的未来”这一目标迈进。