Felix Rieseberg Homepage
Felix Rieseberg Homepage
Personal websites and portfolios are some of the last places where the Internet is still creative and fun, so I worked very hard on an interactive experience. Your computer and browser identified themselves as a device where the experience might be bad, so you’ve been routed to this static version.
个人网站和作品集是互联网上为数不多依然充满创意和乐趣的地方,所以我为打造交互式体验付出了很多努力。由于你的电脑和浏览器被识别为可能无法获得良好体验的设备,因此你已被重定向至此静态版本。
Click here to try the interactive version anyway.
点击此处尝试访问交互式版本。
I work on Claude at Anthropic. Electron co-maintainer. Maintainer of too many little open source projects.
我在 Anthropic 从事 Claude 相关工作。同时也是 Electron 的共同维护者,以及许多小型开源项目的维护者。
I have previously led teams and apps at Notion, Stripe, Slack, and Microsoft. At some point I was also an O’Reilly Author and Trainer but it’s been a few years.
我曾先后在 Notion、Stripe、Slack 和微软领导过团队和应用程序开发。我也曾担任过 O’Reilly 的作者和培训师,不过那已经是几年前的事了。
I work on whatever allows me to make people productive with AI. In my time at Anthropic so far, I’ve lead engineering for Claude.ai, Cowork, and Code Desktop. Always looking for the next big thing!
我致力于从事任何能利用人工智能提高人们生产力的工作。在 Anthropic 工作期间,我曾负责 Claude.ai、Cowork 和 Code Desktop 的工程开发。我一直在寻找下一个重大突破!
I’m a contributor to and maintainer of a bunch of open source projects - with an ever-growing list, but I’m most proud of my work on Electron, Language Model Builder, MCBP, windows95, macintosh.js, and clippy. I have an uncurable addiction to building things I find fun and cute (and not necessarily super valuable), you can find the full list on GitHub.
我是许多开源项目的贡献者和维护者,这个列表还在不断增长。我最引以为傲的是在 Electron、Language Model Builder、MCBP、windows95、macintosh.js 和 clippy 上的工作。我有一种无法治愈的“瘾”,喜欢构建那些我觉得有趣且可爱(但不一定非常有价值)的东西,你可以在 GitHub 上找到完整列表。
From 2023 to 2025, I lead the Web Infrastructure and Desktop App teams at Notion.
2023 年至 2025 年,我在 Notion 领导 Web 基础设施和桌面应用团队。
From 2021 until 2023, I lead a team called Payments Integration Experience working on the future of payments at Stripe.
2021 年至 2023 年,我在 Stripe 领导一个名为“支付集成体验”的团队,致力于探索支付的未来。
From 2016 to 2021, I worked as a Senior Staff Engineer and Engineering Manager at Slack, where I got to support a team of amazing C++ engineers building the cross-platform desktop framework Electron – as well as Slack’s desktop apps for macOS, Windows, and Linux. I cared a lot about the Node.js and Electron ecosystems, so I wrote an O’Reilly guide called “Introducing Electron”. I still care today, I just write fewer books.
2016 年至 2021 年,我在 Slack 担任高级主任工程师和工程经理。期间,我支持了一支优秀的 C++ 工程师团队,共同构建了跨平台桌面框架 Electron,以及 Slack 在 macOS、Windows 和 Linux 上的桌面应用。我非常关注 Node.js 和 Electron 生态系统,因此编写了一本名为《Introducing Electron》的 O’Reilly 指南。时至今日我依然关注,只是写书变少了。
Before joining the little fledgling Slack, I worked from 2014 to 2016 as an Open Source Engineer at Microsoft, spending my time coding or talking about Open Source. We tried to improve developer’s lives by releasing quality code on GitHub — as well as touring the world and presenting the lessons we’ve learned. I built things like the windows-build-tools or npm-windows-upgrade.
在加入尚处于起步阶段的 Slack 之前,我于 2014 年至 2016 年在微软担任开源工程师,将时间花在编写代码或推广开源上。我们通过在 GitHub 上发布高质量代码,以及在全球巡回演讲分享经验,努力改善开发者的生活。我构建过诸如 windows-build-tools 或 npm-windows-upgrade 之类的工具。
From 2011 to 2014, I worked with Microsoft Germany and Microsoft Silicon Valley specifically with younger companies as as Startup Developer Evangelist - first focusing on Berlin, then on the San Francisco Bay Area.
2011 年至 2014 年,我与微软德国和微软硅谷合作,专门担任初创企业开发者布道师,为年轻公司提供支持——起初专注于柏林,后来转向旧金山湾区。
I also once wrote an O’Reilly book on Windows App Development with JavaScript. It’s in German, but even if you do read it, it’s very solidly out of date now and contains nothing you should read. I once built a terrible but surprisingly successful game, being the single developer behind Awesome Zombie Sniper. The code was outrageous but it brought minor joy to more than a million players. The actual goal of the work was to help developers succeed on Windows, Windows Phone, and Xbox by exploring cross-platform issues with Unity and the game was a surprisingly lucky “Hello World” demo.
我还曾写过一本关于使用 JavaScript 进行 Windows 应用开发的 O’Reilly 书籍。它是德语版的,但即使你能读懂,它现在也已经完全过时,没有任何阅读价值。我曾独自开发过一款糟糕但出人意料地成功的游戏《Awesome Zombie Sniper》。代码写得很离谱,但它为超过一百万玩家带来了小小的快乐。这项工作的真正目标是通过探索 Unity 的跨平台问题,帮助开发者在 Windows、Windows Phone 和 Xbox 上取得成功,而这款游戏只是一个意外幸运的“Hello World”演示。
From 2007 to 2011, I got my startup experience leading the German Apfeltalk.de magazine as Executive Editor where we served 10 million monthly users everything they needed to know about iOS and macOS. I’m proud that our team took the website from a small community to one of the biggest tech sites in Europe.
2007 年至 2011 年,我通过担任德国 Apfeltalk.de 杂志的执行编辑获得了初创公司经验,我们每月为 1000 万用户提供他们需要了解的关于 iOS 和 macOS 的一切信息。我为我们的团队将该网站从一个小社区发展成为欧洲最大的科技网站之一而感到自豪。
Academically, I graduated from the MSc program at the University of Oxford’s Internet Institute, researching at the intersection of sociology, law, economics, and computer science. Before that, I studied at the University of Duesseldorf where I also spent some time as visiting lecturer for app development and New Media Research Associate.
在学术方面,我毕业于牛津大学互联网研究所的硕士项目,研究领域涵盖社会学、法律、经济学和计算机科学的交叉学科。在此之前,我就读于杜塞尔多夫大学,期间还曾担任过应用开发客座讲师和新媒体研究助理。