NY announces game ownership bill requiring ownership rather than licensing

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Rep. Ritchie Torres of New York’s 15th congressional district has introduced the Power To The Players Act. This new legislation aims to protect consumers by directing the FTC to establish regulations on game ownership to curb anti-consumer business practices. “Under the bill, buying a video game would give the consumer ownership of the game rather than a license to play it,” the release says. “Games with online functionality would also be required to provide an offline mode before the servers supporting them are shut down.”

纽约州第 15 国会选区的众议员里奇·托雷斯(Ritchie Torres)提出了《赋予玩家权力法案》(Power To The Players Act)。这项新立法旨在通过指导联邦贸易委员会(FTC)制定关于游戏所有权的法规,以遏制损害消费者的商业行为,从而保护消费者。新闻稿称:“根据该法案,购买电子游戏将赋予消费者对游戏的所有权,而不是仅仅获得游玩许可。具有在线功能的游戏在支持其运行的服务器关闭之前,也必须提供离线模式。”

Games having an expiration date despite being more expensive than ever has been scrutinized by players all over the world, along with aggressive monetization schemes within the games themselves. Rep. Ritchie Torres isn’t the first to fight for gamers, as Pennsylvania state senator John Kane also recently introduced the Protect Our Games Act, requiring publishers to provide an offline mode, community servers, or a 25% minimum refund. Players want to be able to enjoy their games even if the publisher decides to stop supporting the game, but Sony doesn’t think the players own their games and that they have the right to pull the rug from under them. Sony’s lawyers even recently said in a defense in an ongoing class action lawsuit that clicking on the “purchase” button would obviously not lead the consumer to think that they were acquiring a durable right to use the game instead of a revocable license; basically a one-time rent fee that Sony could take away at any moment that benefits them.

尽管游戏价格比以往任何时候都贵,但它们却拥有“保质期”,这一现象受到了全球玩家的审视,游戏内部激进的货币化方案也同样如此。里奇·托雷斯众议员并不是第一个为玩家而战的人,宾夕法尼亚州参议员约翰·凯恩(John Kane)最近也提出了《保护我们的游戏法案》(Protect Our Games Act),要求发行商提供离线模式、社区服务器或至少 25% 的退款。玩家希望即使发行商决定停止支持游戏,他们也能继续享受游戏,但索尼并不认为玩家拥有他们的游戏,并认为索尼有权随时撤销支持。索尼的律师最近甚至在针对一起正在进行的集体诉讼的辩护中表示,点击“购买”按钮显然不会让消费者认为他们获得的是使用游戏的持久权利,而不是可撤销的许可;这基本上是一笔索尼可以随时为了自身利益而收回的一次性租金。

One of the most prominent recent examples of players not owning their games came in 2024 with The Crew, an online-only racing game that Ubisoft shut down for server upkeep, making it unplayable even for those who had recently purchased it. Ubisoft had not provided a way for community servers to be set up, nor an offline mode, since even the single-player campaign depended on a connection to Ubisoft’s servers. Another is the notorious yearly sports games released by EA, 2K, and Sony, with NBA 2K25 specifically being cited by Rep. Torres in his announcement of the Power to the Players Act; NBA 2K25 is being pulled from digital storefronts, with the online servers being shut down only two years after release, leaving players unable to use a main feature of the game they purchased, and new players unable to purchase the game at all. Overwatch 2’s release also killed the first Overwatch game, replacing it outright instead of the first game becoming a purchasable and separately playable game.

近期玩家不拥有游戏的最突出例子之一发生在 2024 年,育碧(Ubisoft)关闭了仅限在线的赛车游戏《飙酷车神》(The Crew)的服务器进行维护,导致即使是刚购买该游戏的玩家也无法游玩。育碧既没有提供建立社区服务器的方法,也没有提供离线模式,因为即使是单人战役也依赖于与育碧服务器的连接。另一个例子是 EA、2K 和索尼每年发布的臭名昭著的体育游戏,托雷斯众议员在宣布《赋予玩家权力法案》时特别提到了《NBA 2K25》;《NBA 2K25》正从数字商店下架,在线服务器在发布仅两年后就被关闭,导致玩家无法使用他们所购买游戏的主要功能,新玩家也完全无法购买该游戏。《守望先锋 2》的发布也终结了第一代《守望先锋》,它直接取代了前作,而不是让第一代游戏成为一款可购买且可独立游玩的游戏。

The Crew’s shutdown prompted the Stop Killing Games movement, demanding that publishers leave the games functional after discontinuation in the form of an offline mode, peer-to-peer patching, and the ability to host community servers. The movement also pushes back against the industry standard of selling games as revocable licenses rather than outright ownership of the copy. Concrete definitions and details of the bill have yet to be released, but it aims to require publishers to provide an offline mode before shutting down servers and actual consumer ownership instead of a license that can be taken away, potentially satisfying the demands of the movement. We don’t know whether the right to transfer that Rep. Torres mentions is mandatory for digital purchases, but it will likely be relevant for physical copies. It is also important for the bill to strictly define what ownership is and what rights the owners have over their copy.

《飙酷车神》的关闭引发了“停止扼杀游戏”(Stop Killing Games)运动,要求发行商在游戏停运后通过离线模式、点对点补丁以及托管社区服务器的能力,确保游戏仍能正常运行。该运动还反对将游戏作为可撤销许可而非副本所有权出售的行业标准。该法案的具体定义和细节尚未公布,但其目标是要求发行商在关闭服务器前提供离线模式,并确保消费者拥有实际所有权,而不是可以被收回的许可,这可能会满足该运动的诉求。我们尚不清楚托雷斯众议员提到的转让权是否适用于数字购买,但这很可能与实体副本有关。该法案严格定义什么是所有权以及所有者对其副本拥有哪些权利也至关重要。

One popular phrase against these practices is “If buying isn’t owning, piracy isn’t stealing,” pushing strongly against these revocable licenses that the companies want you to purchase. Piracy is often touted as a better experience by players, as it removes DRM that often slows games down and provides a permanent copy that the publishers cannot modify to be dysfunctional; many players say they would be more glad to purchase the game if it were actually a better experience. It is still yet to be known how well the bill will execute its aims, but this is a big step towards correcting the direction the gaming industry is currently on.

反对这些做法的一句流行语是“如果购买不等于拥有,那么盗版就不等于偷窃”,这强烈抵制了公司希望你购买的这些可撤销许可。盗版常被玩家吹捧为更好的体验,因为它移除了经常拖慢游戏速度的数字版权管理(DRM),并提供了一个发行商无法修改使其失效的永久副本;许多玩家表示,如果游戏体验确实更好,他们会更乐意购买。目前尚不清楚该法案将如何实现其目标,但这朝着纠正游戏行业当前的发展方向迈出了重要一步。

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