A fully playable version of Portal prequel F-Stop leaked
A fully playable version of Portal prequel F-Stop leaked
《传送门》前传《F-Stop》的完整可玩版本遭到泄露。
Nearly 20 years after it was canceled, the camera-based Portal prequel F-Stop is no longer lost media.
在被取消近 20 年后,这款基于相机的《传送门》前传《F-Stop》不再是失传的媒体内容。
Leakers have pieced together a playable version of the canceled Portal prequel F-Stop. Most of the assets came from the massive 12-terabyte leak that dropped this August. That didn’t include the game’s source code or map data, but those final pieces apparently hit the Valve Cut Content Discord this week, allowing a nearly complete version to be pieced together.
泄密者拼凑出了这款被取消的《传送门》前传《F-Stop》的可玩版本。大部分素材来自今年 8 月那次 12TB 的大规模泄露。虽然当时并不包含游戏的源代码或地图数据,但这些最后缺失的部分显然已于本周出现在“Valve Cut Content”的 Discord 频道中,使得一个近乎完整的版本得以被拼凑出来。
Some dialog and elements of F-Stop eventually found their way into Portal 2. But it differs dramatically from the mainline Portal games in that it’s built around a camera mechanic that lets you capture an item by taking its picture and place it elsewhere using the resulting Polaroid-like photos. It’s not unlike Viewfinder in that way.
《F-Stop》中的一些对话和元素最终被整合进了《传送门 2》。但它与《传送门》正传系列有很大不同,其核心机制围绕着一台相机展开:玩家可以通过拍照来捕捉物体,并利用生成的宝丽来照片将其放置在其他地方。从这一点来看,它与《Viewfinder》颇为相似。
The game is short, with videos showing off its full campaign all clocking in at under an hour. That’s not terribly surprising, though. F-Stop was developed as part of the “Directed Design Experiments,” a three-month period in 2007 when Valve broke into five teams to build new video game experiments.
这款游戏流程很短,视频显示其完整战役时长不到一小时。不过,这并不令人感到意外。《F-Stop》是“定向设计实验”(Directed Design Experiments)的一部分,那是 2007 年为期三个月的项目,当时 Valve 将员工分成五个小组,旨在开发新的电子游戏实验。